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Xcom 2 skip cutscenes
Xcom 2 skip cutscenes








xcom 2 skip cutscenes

You're alone and they won't be revived at the end of the wave. If dying ends the game (like SP) then this would discourage people running into the fray with no consequences.Īnd it would make clutching a wave much more impressive, because if your teammates are dead, they're really dead. I think this would encourage more tactical play. If you don't have any, you have to drag yourself to your teammates, or to somewhere out of the line of fire so your teammates can get to you before you bleed out. You should also be able to fire with a sidearm, and medigel yourself if you have any. If you're downed, you should be able to crawl and drag yourself around until you 'bleed out,' in which case you're dead. Being downed in ME3 MP was just like being dead, which made no sense to me. A 'struggle system' would counter the brutally punishing instakill system.Ģ. It always bothered me that when a banshee picks you up, you just stand there for the ten seconds it takes for her to kill you. If an enemy is trying to instakill you, you can struggle and/or reverse it. To counter how frustrating this would be, I have two suggestions:ġ. The only way to survive to extraction is to actually survive. And here's where the challenge comes in: if you get instakilled, you're done. I'm referring to MP more than SP here, but in MP, if you encounter an instakill enemy, the 'chance' of getting the instakill should be very low, and should arise in a very specific situation instead of just being able to hit it from nowhere. Something to add, I'm not sure if it belongs or not, but if they're going to do instakills again, then they should count.










Xcom 2 skip cutscenes