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Using loot with nmm
Using loot with nmm







using loot with nmm

Me444's Under 2 Suns mod also has a bunch of archives required & has to be manually prioritized to make all meshes & textures appear fine. MO made it easier for me because it made it easy to switch archives around, to figure out which archive takes priority in order for the meshes & textures show up properly in the game. As examples: Dragbody's stuff has tremendous amounts of archives & managing them is kinda complicated. One would eventually run into a mod or a combo of mods that will need MO's separated archive feature. It can be argued that using MO is complicated but in the long run it is worth knowing. In making personal customizations, like with checking & editing mesh or texture files, one would just locate the mod in the selection & make tweaks within the mod's personal folder itself. In sorting out conflicts, like with replacer mods (items, body types, NPCs, etc) one would just switch archive priorities to fix bugs like grey face (NPCs), missing/wrong textures or meshes.

using loot with nmm

The other advantages of this feature are the easiness of sorting out conflicts & making personal customizations.

using loot with nmm

& since they are separated, there's no risk of being overwritten or erased. Mods are installed in another "virtual" data folder & are even packaged again into their own separated folders individually & not bunched up or mixed together in the default data folder. & the reason why I think it's the best is because of it's unique separated file/archive management. Mod Organizer is the best mod manager for Skyrim & Fallout New Vegas.









Using loot with nmm