

The Dreamcast version of the game, released six months after the PC version, was criticised in 2000 for falling short of the PC build. The gasping and wheezing as it spins the disc is like a soundtrack to 2001 and Virtua Tennis 2. But the Dreamcast must have been built like a 1950s refrigerator. An Xbox would surely have turned doorstop by now. It's not been switched on in three years at the very least. Making localisation decisions that render the game less coherent was really quite something.

Your body previously belonged to a police officer who was investigating a series of murders.


It's an opening moment of Brechtian estrangement that ensures you're aware that this isn't going to follow conventions so much as dissemble them. By beginning the game you've agreed to have your soul transferred into the body of a citizen of Omikron, and thus control him as an avatar. But you're not playing a citizen of that world - you're playing you, playing a videogame. It's set in the city of Omikron (we'll get to the game name confusion in a bit) on the planet Phaenon. For Dreamcast.Ĭancelled on both PlayStation and PS2, The Nomad Soul came out for PC and Dreamcast. Which put me in something of a pickle, if it weren't for the nagging certainty that I owned another copy. For a game that's based around a combination of adventuring, first-person combat, third-person fighting and spotting teeny tiny objects on the floor, a mostly black screen isn't ideal (Richard would agree, I'm sure). I'm not Richard Leadbetter I'm afraid, so these words sound like buzzing to me, but what I know is it means The Nomad Soul paints the screen in giant black squares with every movement. It appears that the more recent ATI cards have seen fit to stop supporting Z-buffering, or something similar. And that's not because I can't run it on my PC. However, I cannot find a similar love for Omikron: The Nomad Soul. Perhaps this is what's most exciting about Quantic Dream's output. I will argue with you that Fahrenheit is one of the most exciting games I've ever played, even though it's broken in about 657 ways. Whether you believe his games match his ambition is a very personal thing. David Cage is a man of extraordinary vision.
